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  <title>JBoss Tattletale 1.1.2.Final: ardor3d-effects-0.9-20121205.160048-17.jar</title>
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<h1>ardor3d-effects-0.9-20121205.160048-17.jar</h1>
<a href="../index.html">Main</a>
<p>
<table>
  <tr class="rowodd">
     <td>Name</td>
     <td>ardor3d-effects-0.9-20121205.160048-17.jar</td>
  </tr>
  <tr class="roweven">
     <td>Class Version</td>
     <td>Java 6</td>
  </tr>
  <tr class="rowodd">
     <td>Locations</td>
     <td>       <table>
      <tr>
        <td>/home/sc/dev/sca_test/sample/java/astrobee_gds/com.ardor3d/ardor3d-effects-0.9-20121205.160048-17.jar</td>
        <td><i>Not listed</i></td>
      </tr>
       </table>
</td>
  </tr>
  <tr class="roweven">
     <td>Profiles</td>
     <td>Sun Java 6  <tr class="rowodd">
     <td>Manifest</td>
     <td>Manifest-Version: 1.0<br>Bnd-LastModified: 1354723185280<br>Build-Jdk: 1.7.0_09<br>Built-By: jenkins<br>Bundle-ManifestVersion: 2<br>Bundle-Name: Ardor 3D Effects<br>Bundle-RequiredExecutionEnvironment: JavaSE-1.6<br>Bundle-SymbolicName: com.ardor3d.ardor3d-effects<br>Bundle-Version: 0.9.0.SNAPSHOT<br>Created-By: Apache Maven Bundle Plugin<br>Export-Package: com.ardor3d.extension.effect;uses:="com.ardor3d.renderer<br> .state,com.ardor3d.util.resource,com.ardor3d.renderer.effect,com.ardor3<br> d.image,com.ardor3d.framework,com.google.common.collect,com.ardor3d.sce<br> negraph,com.ardor3d.renderer,com.ardor3d.extension.effect.bloom";versio<br> n="0.9.0.SNAPSHOT",com.ardor3d.extension.effect.bloom;uses:="com.ardor3<br> d.scenegraph,com.ardor3d.math,com.ardor3d.renderer,com.ardor3d.scenegra<br> ph.hint,com.ardor3d.scenegraph.shape,com.ardor3d.renderer.pass,com.ardo<br> r3d.renderer.state,com.ardor3d.framework,com.ardor3d.util.resource,com.<br> ardor3d.renderer.queue,com.ardor3d.image,com.ardor3d.math.type";version<br> ="0.9.0.SNAPSHOT",com.ardor3d.extension.effect.particle;uses:="com.ardo<br> r3d.util.export,com.ardor3d.math,com.ardor3d.math.type,com.ardor3d.scen<br> egraph,com.ardor3d.renderer,com.ardor3d.util.geom,com.ardor3d.bounding,<br> com.ardor3d.scenegraph.controller,com.ardor3d.scenegraph.hint,com.ardor<br> 3d.renderer.queue,com.ardor3d.extension.effect.particle.emitter,com.ard<br> or3d.scenegraph.event";version="0.9.0.SNAPSHOT",com.ardor3d.extension.e<br> ffect.particle.emitter;uses:="com.ardor3d.math,com.ardor3d.util.export,<br> com.ardor3d.scenegraph";version="0.9.0.SNAPSHOT",com.ardor3d.extension.<br> effect.water;uses:="com.ardor3d.math,com.ardor3d.scenegraph,com.ardor3d<br> .renderer,com.ardor3d.util.geom,com.ardor3d.util,com.ardor3d.math.type,<br> com.google.common.collect,com.ardor3d.scenegraph.hint,com.ardor3d.scene<br> graph.shape,com.ardor3d.renderer.state,com.ardor3d.util.resource,com.ar<br> dor3d.renderer.queue,com.ardor3d.image";version="0.9.0.SNAPSHOT",com.ar<br> dor3d.extension.shadow.map;uses:="com.ardor3d.math,com.ardor3d.renderer<br> ,com.ardor3d.bounding,com.ardor3d.math.type,com.ardor3d.scenegraph.hint<br> ,com.ardor3d.scenegraph,com.ardor3d.renderer.state,com.google.common.co<br> llect,com.ardor3d.scenegraph.shape,com.ardor3d.renderer.pass,com.ardor3<br> d.util.geom,com.ardor3d.light,com.ardor3d.util.resource,com.ardor3d.ren<br> derer.queue,com.ardor3d.image";version="0.9.0.SNAPSHOT"<br>Import-Package: com.ardor3d.bounding;version="[0.9,1)",com.ardor3d.frame<br> work;version="[0.9,1)",com.ardor3d.image;version="[0.9,1)",com.ardor3d.<br> light;version="[0.9,1)",com.ardor3d.math;version="[0.9,1)",com.ardor3d.<br> math.type;version="[0.9,1)",com.ardor3d.renderer;version="[0.9,1)",com.<br> ardor3d.renderer.effect;version="[0.9,1)",com.ardor3d.renderer.pass;ver<br> sion="[0.9,1)",com.ardor3d.renderer.queue;version="[0.9,1)",com.ardor3d<br> .renderer.state;version="[0.9,1)",com.ardor3d.scenegraph;version="[0.9,<br> 1)",com.ardor3d.scenegraph.controller;version="[0.9,1)",com.ardor3d.sce<br> negraph.event;version="[0.9,1)",com.ardor3d.scenegraph.hint;version="[0<br> .9,1)",com.ardor3d.scenegraph.shape;version="[0.9,1)",com.ardor3d.util;<br> version="[0.9,1)",com.ardor3d.util.export;version="[0.9,1)",com.ardor3d<br> .util.geom;version="[0.9,1)",com.ardor3d.util.resource;version="[0.9,1)<br> ",com.google.common.collect;version="[13.0,14)"<br>Tool: Bnd-1.50.0<br></td>
  </tr>
  <tr class="roweven">
     <td>Signing information</td>
     <td></td>
  </tr>
  <tr class="rowodd">
     <td>Requires</td>
     <td>com.ardor3d.bounding.BoundingBox<br>com.ardor3d.bounding.BoundingSphere<br>com.ardor3d.bounding.BoundingVolume<br>com.ardor3d.bounding.BoundingVolume$Type<br>com.ardor3d.bounding.OrientedBoundingBox<br>com.ardor3d.framework.DisplaySettings<br>com.ardor3d.image.Texture<br>com.ardor3d.image.Texture$DepthTextureCompareFunc<br>com.ardor3d.image.Texture$DepthTextureCompareMode<br>com.ardor3d.image.Texture$DepthTextureMode<br>com.ardor3d.image.Texture$EnvironmentalMapMode<br>com.ardor3d.image.Texture$MagnificationFilter<br>com.ardor3d.image.Texture$MinificationFilter<br>com.ardor3d.image.Texture$WrapMode<br>com.ardor3d.image.Texture2D<br>com.ardor3d.image.TextureStoreFormat<br>com.ardor3d.light.DirectionalLight<br>com.ardor3d.light.Light<br>com.ardor3d.light.PointLight<br>com.ardor3d.math.ColorRGBA<br>com.ardor3d.math.Line3<br>com.ardor3d.math.LineSegment3<br>com.ardor3d.math.MathUtils<br>com.ardor3d.math.Matrix3<br>com.ardor3d.math.Matrix4<br>com.ardor3d.math.Plane<br>com.ardor3d.math.Quaternion<br>com.ardor3d.math.Rectangle3<br>com.ardor3d.math.Ring<br>com.ardor3d.math.Transform<br>com.ardor3d.math.Triangle<br>com.ardor3d.math.Vector2<br>com.ardor3d.math.Vector3<br>com.ardor3d.math.Vector4<br>com.ardor3d.math.type.ReadOnlyColorRGBA<br>com.ardor3d.math.type.ReadOnlyLine3<br>com.ardor3d.math.type.ReadOnlyMatrix3<br>com.ardor3d.math.type.ReadOnlyMatrix4<br>com.ardor3d.math.type.ReadOnlyPlane<br>com.ardor3d.math.type.ReadOnlyTransform<br>com.ardor3d.math.type.ReadOnlyVector2<br>com.ardor3d.math.type.ReadOnlyVector3<br>com.ardor3d.math.type.ReadOnlyVector4<br>com.ardor3d.renderer.Camera<br>com.ardor3d.renderer.Camera$FrustumIntersect<br>com.ardor3d.renderer.Camera$ProjectionMode<br>com.ardor3d.renderer.ContextCapabilities<br>com.ardor3d.renderer.ContextManager<br>com.ardor3d.renderer.IndexMode<br>com.ardor3d.renderer.RenderContext<br>com.ardor3d.renderer.RenderLogic<br>com.ardor3d.renderer.Renderer<br>com.ardor3d.renderer.TextureRenderer<br>com.ardor3d.renderer.TextureRendererFactory<br>com.ardor3d.renderer.effect.EffectManager<br>com.ardor3d.renderer.effect.EffectStep_RenderScreenOverlay<br>com.ardor3d.renderer.effect.EffectStep_RenderSpatials<br>com.ardor3d.renderer.effect.EffectStep_SetRenderTarget<br>com.ardor3d.renderer.effect.RenderEffect<br>com.ardor3d.renderer.effect.RenderTarget<br>com.ardor3d.renderer.effect.RenderTarget_Texture2D<br>com.ardor3d.renderer.pass.Pass<br>com.ardor3d.renderer.queue.RenderBucketType<br>com.ardor3d.renderer.state.BlendState<br>com.ardor3d.renderer.state.BlendState$DestinationFunction<br>com.ardor3d.renderer.state.BlendState$SourceFunction<br>com.ardor3d.renderer.state.ClipState<br>com.ardor3d.renderer.state.ColorMaskState<br>com.ardor3d.renderer.state.CullState<br>com.ardor3d.renderer.state.CullState$Face<br>com.ardor3d.renderer.state.FogState<br>com.ardor3d.renderer.state.GLSLShaderObjectsState<br>com.ardor3d.renderer.state.LightState<br>com.ardor3d.renderer.state.OffsetState<br>com.ardor3d.renderer.state.OffsetState$OffsetType<br>com.ardor3d.renderer.state.RenderState<br>com.ardor3d.renderer.state.RenderState$StateType<br>com.ardor3d.renderer.state.ShadingState<br>com.ardor3d.renderer.state.ShadingState$ShadingMode<br>com.ardor3d.renderer.state.TextureState<br>com.ardor3d.renderer.state.WireframeState<br>com.ardor3d.renderer.state.ZBufferState<br>com.ardor3d.scenegraph.FloatBufferData<br>com.ardor3d.scenegraph.IndexBufferData<br>com.ardor3d.scenegraph.Line<br>com.ardor3d.scenegraph.Mesh<br>com.ardor3d.scenegraph.MeshData<br>com.ardor3d.scenegraph.Node<br>com.ardor3d.scenegraph.Point<br>com.ardor3d.scenegraph.Renderable<br>com.ardor3d.scenegraph.Spatial<br>com.ardor3d.scenegraph.controller.ComplexSpatialController<br>com.ardor3d.scenegraph.controller.ComplexSpatialController$RepeatType<br>com.ardor3d.scenegraph.controller.SpatialController<br>com.ardor3d.scenegraph.event.DirtyType<br>com.ardor3d.scenegraph.hint.CullHint<br>com.ardor3d.scenegraph.hint.LightCombineMode<br>com.ardor3d.scenegraph.hint.SceneHints<br>com.ardor3d.scenegraph.hint.TextureCombineMode<br>com.ardor3d.scenegraph.shape.Quad<br>com.ardor3d.scenegraph.shape.Sphere<br>com.ardor3d.util.ExtendedCamera<br>com.ardor3d.util.TextureManager<br>com.ardor3d.util.Timer<br>com.ardor3d.util.export.InputCapsule<br>com.ardor3d.util.export.OutputCapsule<br>com.ardor3d.util.export.Savable<br>com.ardor3d.util.geom.BufferUtils<br>com.ardor3d.util.geom.Debugger<br>com.ardor3d.util.resource.ResourceLocatorTool<br>com.google.common.collect.Lists<br>java.io.IOException<br>java.io.InputStream<br>java.lang.Class<br>java.lang.Double<br>java.lang.Enum<br>java.lang.Exception<br>java.lang.IllegalArgumentException<br>java.lang.IllegalStateException<br>java.lang.Integer<br>java.lang.InterruptedException<br>java.lang.Math<br>java.lang.NoSuchFieldError<br>java.lang.NullPointerException<br>java.lang.Object<br>java.lang.Runnable<br>java.lang.SecurityManager<br>java.lang.String<br>java.lang.StringBuilder<br>java.lang.System<br>java.lang.Thread<br>java.lang.ThreadGroup<br>java.lang.Throwable<br>java.nio.Buffer<br>java.nio.FloatBuffer<br>java.nio.IntBuffer<br>java.util.ArrayList<br>java.util.EnumMap<br>java.util.Iterator<br>java.util.List<br>java.util.Map<br>java.util.Stack<br>java.util.concurrent.ExecutionException<br>java.util.concurrent.ExecutorService<br>java.util.concurrent.Executors<br>java.util.concurrent.Future<br>java.util.concurrent.ThreadFactory<br>java.util.concurrent.atomic.AtomicInteger<br>java.util.logging.Level<br>java.util.logging.Logger</td>
  </tr>
  <tr class="roweven">
     <td>Provides</td>
     <td>       <table>         <tr>
           <td>com.ardor3d.extension.effect.ColorReplaceEffect</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.HDREffect</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.SimpleBloomEffect</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.bloom.BloomRenderPass</td>
           <td>1</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.AnimationEntry</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.FloorInfluence</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.Particle</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.Particle$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.Particle$Status</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleAppearanceRamp</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleController</td>
           <td>1</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleControllerListener</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleFactory</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleInfluence</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleLines</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleLines$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleMesh</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleMesh$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleMesh$2</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticlePoints</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticlePoints$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleSystem</td>
           <td>2</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleSystem$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.ParticleSystem$ParticleType</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.RampEntry</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.SimpleParticleInfluenceFactory</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.SimpleParticleInfluenceFactory$BasicDrag</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.SimpleParticleInfluenceFactory$BasicGravity</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.SimpleParticleInfluenceFactory$BasicVortex</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.SimpleParticleInfluenceFactory$BasicWind</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.SwarmInfluence</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.TexAnimation</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.WanderInfluence</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.emitter.LineSegmentEmitter</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.emitter.MeshEmitter</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.emitter.ParticleEmitter</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.emitter.PointEmitter</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.emitter.RectangleEmitter</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.emitter.RingEmitter</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.particle.emitter.SavableParticleEmitter</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.water.HeightGenerator</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.water.ImprovedNoise</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.water.ProjectedGrid</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.water.ProjectedGrid$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.water.ProjectedGrid$DeamonThreadFactory</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.water.WaterHeightGenerator</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.effect.water.WaterNode</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.shadow.map.PSSMCamera</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass</td>
           <td>1</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass$2</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass$Filter</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.extension.shadow.map.ShadowRenderCallback</td>
           <td>&nbsp;</td>
         </tr>
       </table></td>
  </tr>
</table>

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